There is a number of recent research lines addressing complex negotiations in highly rugged utility spaces. However, most of them focus on overcoming the problems imposed by the c...
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
— Online service provision is becoming increasingly decentralized as system designers pursue the benefits gained from utilizing nodes at the periphery of the network. However, d...
Co-learning is a model involving agents from a large population, who interact by playing a fixed game and update their behaviour based on previous experience and the outcome of th...
Martin E. Dyer, Leslie Ann Goldberg, Catherine S. ...