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115
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IWEC
2004
15 years 4 months ago
MMOG Player Classification Using Hidden Markov Models
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
Yoshitaka Matsumoto, Ruck Thawonmas
ICPP
2007
IEEE
15 years 9 months ago
Improving Static Task Scheduling in Heterogeneous and Homogeneous Computing Systems
In this paper, we present a heuristic algorithm that improves the performance of static task scheduling. Our algorithm is based on the list-scheduling mechanism. For the listing p...
Chih-Hsueh Yang, PeiZong Lee, Yeh-Ching Chung
134
Voted
ICIAP
2007
ACM
16 years 3 months ago
Video Objects Segmentation by Robust Background Modeling
This paper deals with the problem of segmenting a video shot into a background (still) mosaic and one or more foreground moving objects. The method is based on ego-motion compensa...
Andrea Colombari, Andrea Fusiello, Vittorio Murino
92
Voted
HICSS
2007
IEEE
95views Biometrics» more  HICSS 2007»
15 years 9 months ago
Decision Tools for Reducing Congestion at Locks on the Upper Mississippi River
This paper describes the development of tools to support better scheduling and sequencing of barge tows on a congested portion of the Upper Mississippi River. Our study section co...
James F. Campbell, L. Douglas Smith, Donald C. Swe...
FCT
2005
Springer
15 years 9 months ago
Fully Incremental LCS Computation
Sequence comparison is a fundamental task in pattern matching. Its applications include file comparison, spelling correction, information retrieval, and computing (dis)similaritie...
Yusuke Ishida, Shunsuke Inenaga, Ayumi Shinohara, ...