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STOC
1997
ACM
129views Algorithms» more  STOC 1997»
15 years 8 months ago
Better Bounds for Online Scheduling
We study a classical problem in online scheduling. A sequence of jobs must be scheduled on m identical parallel machines. As each job arrives, its processing time is known. The goa...
Susanne Albers
ITA
2008
147views Communications» more  ITA 2008»
15 years 4 months ago
A morphic approach to combinatorial games: the Tribonacci case
We propose a variation of Wythoff's game on three piles of tokens, in the sense that the losing positions can be derived from the Tribonacci word instead of the Fibonacci word...
Éric Duchêne, Michel Rigo
AAAI
2011
14 years 4 months ago
Autonomous Skill Acquisition on a Mobile Manipulator
We describe a robot system that autonomously acquires skills through interaction with its environment. The robot learns to sequence the execution of a set of innate controllers to...
George Konidaris, Scott Kuindersma, Roderic A. Gru...
CIG
2005
IEEE
15 years 10 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
PCI
2005
Springer
15 years 10 months ago
Unsupervised Learning of Multiple Aspects of Moving Objects from Video
A popular framework for the interpretation of image sequences is based on the layered model; see e.g. Wang and Adelson [8], Irani et al. [2]. Jojic and Frey [3] provide a generativ...
Michalis K. Titsias, Christopher K. I. Williams