We study a classical problem in online scheduling. A sequence of jobs must be scheduled on m identical parallel machines. As each job arrives, its processing time is known. The goa...
We propose a variation of Wythoff's game on three piles of tokens, in the sense that the losing positions can be derived from the Tribonacci word instead of the Fibonacci word...
We describe a robot system that autonomously acquires skills through interaction with its environment. The robot learns to sequence the execution of a set of innate controllers to...
George Konidaris, Scott Kuindersma, Roderic A. Gru...
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
A popular framework for the interpretation of image sequences is based on the layered model; see e.g. Wang and Adelson [8], Irani et al. [2]. Jojic and Frey [3] provide a generativ...