— This paper describes an improved methodology for human motion recognition and imitation based on Factorial Hidden Markov Models (FHMM). Unlike conventional Hidden Markov Models...
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Abstract. Building on the current understanding of neural architecture of the visual cortex, we present a graphical model for learning and classification of motion patterns in vid...
This paper introduces XHMBS (the eXtended Hyperdocument Model Based on Statecharts) to support the formal specification of general hypermedia applications. XHMBS uses a novel form...
Fabiano Borges Paulo, Marcelo Augusto Santos Turin...
We present exact algorithms for identifying deterministic-actions' effects and preconditions in dynamic partially observable domains. They apply when one does not know the ac...