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» Time-Critical Rendering of Tetrahedral Meshes
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78
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CGI
2003
IEEE
15 years 3 months ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
VISSYM
2007
15 years 18 days ago
Subdivision Volume Splatting
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
74
Voted
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
15 years 11 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
VISUALIZATION
2005
IEEE
15 years 3 months ago
Volume rendering of smoke propagation CFD data
The evacuation of buildings in the event of a fire requires careful planning of ventilation and evacuation routes during early architectural design stages. Different designs are ...
Oliver Staubli, Christian Sigg, Ronald Peikert, Ma...
76
Voted
VVS
1998
IEEE
106views Visualization» more  VVS 1998»
15 years 2 months ago
An Exact Interactive Time Visibility Ordering Algorithm for Polyhedral Cell Complexes
A visibility ordering of a set of objects, from a given viewpoint, is a total order on the objects such that if object a obstructs object b, then b precedes a in the ordering. Suc...
Cláudio T. Silva, Joseph S. B. Mitchell, Pe...