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ICDCS
2012
IEEE
13 years 5 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
CGO
2006
IEEE
15 years 9 months ago
Constructing Virtual Architectures on a Tiled Processor
As the amount of available silicon resources on one chip increases, we have seen the advent of ever increasing parallel resources integrated on-chip. Many architectures use these ...
David Wentzlaff, Anant Agarwal
POPL
2009
ACM
15 years 10 months ago
Low-pain, high-gain multicore programming in Haskell: coordinating irregular symbolic computations on multicore architectures
With the emergence of commodity multicore architectures, exploiting tightly-coupled parallelism has become increasingly important. Functional programming languages, such as Haskel...
Abdallah Al Zain, Kevin Hammond, Jost Berthold, Ph...
ICDCS
2006
IEEE
15 years 9 months ago
A Loss and Queuing-Delay Controller for Router Buffer Management
— Active queue management (AQM) in routers has been proposed as a solution to some of the scalability issues associated with TCP’s pure end-to-end approach to congestion contro...
Long Le, Kevin Jeffay, F. Donelson Smith
PPOPP
2003
ACM
15 years 8 months ago
Impala: a middleware system for managing autonomic, parallel sensor systems
Sensor networks are long-running computer systems with many sensing/compute nodes working to gather information about their environment, process and fuse that information, and in ...
Ting Liu, Margaret Martonosi