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SAC
2009
ACM
15 years 9 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
TAPIA
2009
ACM
15 years 9 months ago
Research experiences for undergraduates: autonomic computing research at FIU
According to Computing Research Association, during each year between 2003 and 2007, fewer than 3% of the US’s Ph.D.s graduates in computer science and computer engineering were...
Masoud Milani, Seyed Masoud Sadjadi, Raju Rangaswa...
197
Voted
ECOOP
2001
Springer
15 years 9 months ago
Feature Interaction and Composition Problems in Software Product Lines
Features are essential characteristic of applications within a product line. Features organized in different kinds of diagrams containing hierarchies of feature trees are closely ...
Silva Robak, Bogdan Franczyk
ESOP
2001
Springer
15 years 9 months ago
On the Complexity of Constant Propagation
Constant propagation (CP) is one of the most widely used optimizations in practice (cf. [9]). Intuitively, it addresses the problem of statically detecting whether an expression al...
Markus Müller-Olm, Oliver Rüthing
190
Voted
IFIP
2001
Springer
15 years 9 months ago
Functional Test Generation using Constraint Logic Programming
— Semi-formal verification based on symbolic simulation offers a good compromise between formal model checking and numerical simulation. The generation of functional test vector...
Zhihong Zeng, Maciej J. Ciesielski, Bruno Rouzeyre
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