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CAGD
2005
118views more  CAGD 2005»
14 years 9 months ago
Curve modeling with constrained B-spline wavelets
In this paper we present a novel approach to construct B-spline wavelets under constraints, taking advantage of the lifting scheme. Constrained B-spline wavelets allow multiresolu...
Denggao Li, Kaihuai Qin, Hanqiu Sun
CGI
1998
IEEE
15 years 1 months ago
Hierarchical Visibility Culling with Occlusion Trees
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive algorithms, i.e., algorithms with the time complexity prop...
Jirí Bittner, Vlastimil Havran, Pavel Slav&...
VISUALIZATION
2002
IEEE
15 years 2 months ago
XFastMesh: Fast View-dependent Meshing from External Memory
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Christopher DeCoro, Renato Pajarola
WSCG
2003
177views more  WSCG 2003»
14 years 11 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
SIGGRAPH
1999
ACM
15 years 1 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...