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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 2 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
TASLP
2008
96views more  TASLP 2008»
14 years 9 months ago
Fast Tracing of Acoustic Beams and Paths Through Visibility Lookup
The beam tracing method can be used for the fast tracing of a large number of acoustic paths through a direct lookup of a special tree-like data structure (beam tree) that describe...
Fabio Antonacci, M. Foco, Augusto Sarti, Stefano T...
3DIM
2003
IEEE
15 years 2 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
CGF
2002
184views more  CGF 2002»
14 years 9 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
CVPR
2007
IEEE
15 years 11 months ago
Learning the Compositional Nature of Visual Objects
The compositional nature of visual objects significantly limits their representation complexity and renders learning of structured object models tractable. Adopting this modeling ...
Björn Ommer, Joachim M. Buhmann