Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
This paper presents a linear complexity method for real-time stereo matching, in which the processing time is only dependent on the image resolution. Regions along each epipolar l...
Marco Antonio Floriano de Oliveira, Raul Sidnei Wa...
Silhouette recognition can reconstruct the three-dimensional pose of a human subject in monocular video so long as the camera's view remains unoccluded by other objects. This ...
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...