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IROS
2007
IEEE
212views Robotics» more  IROS 2007»
15 years 6 months ago
GPU-accelerated real-time 3D tracking for humanoid locomotion and stair climbing
— For humanoid robots to fully realize their biped potential in a three-dimensional world and step over, around or onto obstacles such as stairs, appropriate and efficient appro...
Philipp Michel, Joel E. Chestnutt, Satoshi Kagami,...
AFRIGRAPH
2003
ACM
15 years 5 months ago
Development of a real time image based object recognition method for mobile AR-devices
In this paper we describe an image based object recognition and tracking method for mobile AR-devices and the correlative process to generate the required data. The object recogni...
Jürgen Gausemeier, Jürgen Fründ, Ca...
SG
2010
Springer
15 years 4 months ago
Automatic Blending of Multiple Perspective Views for Aesthetic Composition
Hand-drawn pictures differ from ordinary perspective images in that the entire scene is composed of local feature regions each of which is projected individually as seen from its ...
Kairi Mashio, Kenichi Yoshida, Shigeo Takahashi, M...
VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 4 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
MVA
2000
173views Computer Vision» more  MVA 2000»
15 years 1 months ago
Flexible Auto-Calibration and Its Application to Augmented Reality
Abstract tion 6. When we have some estimation errors in the autoPractical problems are dealt with for augmented reality calibration, we may have a different perspective view from w...
Yongduek Seo, Anders Heyden, Ki-Sang Hong