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» Time-of-Flight Cameras in Computer Graphics
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78
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SIGGRAPH
1992
ACM
15 years 1 months ago
Through-the-lens camera control
In this paper we introduce through-the-lens camera control, a body of techniques that permit a user to manipulate a virtual camera by controlling and constraining features in the ...
Michael Gleicher, Andrew P. Witkin
92
Voted
SI3D
1992
ACM
15 years 1 months ago
CINEMA: A System for Procedural Camera Movements
This paper presents a general system for camera movement upon which a wide variety of higher-level methods and applications can be built. In addition to the basic commands for cam...
Steven M. Drucker, Tinsley A. Galyean, David Zeltz...
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
15 years 1 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
ICASSP
2008
IEEE
15 years 4 months ago
Forensic techniques for classifying scanner, computer generated and digital camera images
Digital images can be captured or generated by a variety of sources including digital cameras, scanners and computer graphics softwares. In many cases it is important to be able t...
Nitin Khanna, George T.-C. Chiu, Jan P. Allebach, ...
SI3D
2006
ACM
15 years 3 months ago
The depth discontinuity occlusion camera
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Voicu Popescu, Daniel G. Aliaga