Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Abstract. We extend the hyperdynamics method developed for lowdimensional energy-dominated systems, to simulate slow dynamics in more general atomistic systems. We show that a few ...
Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...
This work deals with the problem to optimise the energy consumption of an embedded system. On system level, tasks are assumed to have a certain CPU-usage they need for completion. ...
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...