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ICCBR
2007
Springer
15 years 7 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
ICCS
2007
Springer
15 years 7 months ago
A General Long-Time Molecular Dynamics Scheme in Atomistic Systems: Hyperdynamics in Entropy Dominated Systems
Abstract. We extend the hyperdynamics method developed for lowdimensional energy-dominated systems, to simulate slow dynamics in more general atomistic systems. We show that a few ...
Xin Zhou, Yi Jiang
IVA
2007
Springer
15 years 7 months ago
Avatar Puppetry Using Real-Time Audio and Video Analysis
Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...
PATMOS
2007
Springer
15 years 7 months ago
Fast Calculation of Permissible Slowdown Factors for Hard Real-Time Systems
This work deals with the problem to optimise the energy consumption of an embedded system. On system level, tasks are assumed to have a certain CPU-usage they need for completion. ...
Henrik Lipskoch, Karsten Albers, Frank Slomka
CGI
2006
IEEE
15 years 7 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...