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SOFSEM
2009
Springer
16 years 1 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
PEPM
2010
ACM
16 years 1 months ago
Clone detection and elimination for Haskell
Duplicated code is a well known problem in software maintenance and refactoring. Code clones tend to increase program size and several studies have shown that duplicated code make...
Christopher Brown, Simon Thompson
ICDE
2010
IEEE
231views Database» more  ICDE 2010»
15 years 12 months ago
Estimating the progress of MapReduce pipelines
Abstract— In parallel query-processing environments, accurate, time-oriented progress indicators could provide much utility given that inter- and intra-query execution times can ...
Kristi Morton, Abram Friesen, Magdalena Balazinska...
146
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HRI
2010
ACM
15 years 11 months ago
Cooperative gestures: effective signaling for humanoid robots
Abstract—Cooperative gestures are a key aspect of humanhuman pro-social interaction. Thus, it is reasonable to expect that endowing humanoid robots with the ability to use such g...
Laurel D. Riek, Tal-Chen Rabinowitch, Paul Bremner...
SAC
2010
ACM
15 years 11 months ago
Fast, flexible, and highly resilient genuine fifo and causal multicast algorithms
We study the fifo and causal multicast problem, two group-communication abstractions that deliver messages in an order consistent with their context. With fifo multicast, the co...
Nicolas Schiper, Fernando Pedone