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MIDDLEWARE
2007
Springer
15 years 9 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
PCM
2007
Springer
215views Multimedia» more  PCM 2007»
15 years 9 months ago
Context Aware Body Area Networks for Telemedicine
A Body Area Network (BAN) is a body worn system which provides the user with a set of mobile services. A BAN incorporates a set of devices (eg. mp3 player, video camera, speakers, ...
V. M. Jones, Hailiang Mei, Tom Broens, Ing Widya, ...
138
Voted
CCGRID
2006
IEEE
15 years 9 months ago
An Extensible Resource Discovery Mechanism for Grid Computing Environments
Grid computing is emerging as a new infrastructure to provide collaborative and secure resource sharing over multiple geographically distributed organizations. In this scenario, r...
Tania Gomes Ramos, Alba Cristina Magalhaes Alves d...
117
Voted
EDOC
2006
IEEE
15 years 9 months ago
Secure Dissemination of XML Content Using Structure-based Routing
The paper proposes an approach to content dissemination that exploits the structural properties of XML Document Object Model in order to provide efficient dissemination by at the...
Ashish Kundu, Elisa Bertino
127
Voted
HPDC
2006
IEEE
15 years 9 months ago
Task Scheduling and File Replication for Data-Intensive Jobs with Batch-shared I/O
This paper addresses the problem of efficient execution of a batch of data-intensive tasks with batch-shared I/O behavior, on coupled storage and compute clusters. Two scheduling...
Gaurav Khanna 0002, Nagavijayalakshmi Vydyanathan,...