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» Timed Automata Model for Component-Based Real-Time Systems
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RT
2001
Springer
15 years 10 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
IPPS
1999
IEEE
15 years 10 months ago
Non-Preemptive Scheduling of Real-Time Threads on Multi-Level-Context Architectures
The rapid progress in high-performance microprocessor design has made it di cult to adapt real-time scheduling results to new models of microprocessor hardware, thus leaving an un...
Jan Jonsson, Henrik Lönn, Kang G. Shin
JFR
2007
144views more  JFR 2007»
15 years 6 months ago
Real-Time SLAM with Octree Evidence Grids for Exploration in Underwater Tunnels
We describe a Simultaneous Localization and Mapping (SLAM) method for a hovering underwater vehicle that will explore underwater caves and tunnels, a true three dimensional (3D) e...
Nathaniel Fairfield, George Kantor, David Wettergr...
195
Voted
MONET
2002
155views more  MONET 2002»
15 years 5 months ago
A Prioritized Real-Time Wireless Call Degradation Framework for Optimal Call Mix Selection
This paper describes a framework for selecting the optimal call mix to be admitted while employing a bandwidth degradation policy in a wireless cellular network. The optimal proper...
Gergely V. Záruba, Imrich Chlamtac, Sajal K...
206
Voted
CVPR
2011
IEEE
15 years 2 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool