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» Timed Automata Model for Component-Based Real-Time Systems
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146
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WSCG
2004
172views more  WSCG 2004»
15 years 5 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
126
Voted
ENTCS
2006
185views more  ENTCS 2006»
15 years 3 months ago
Time Domain Verification of Oscillator Circuit Properties
The application of formal methods to analog and mixed signal circuits requires efficient methods tructing abstractions of circuit behaviors. This paper concerns the verification o...
Goran Frehse, Bruce H. Krogh, Rob A. Rutenbar, Ode...
121
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ARTS
1997
Springer
15 years 7 months ago
Regular Processes and Timed Automata
In 10 , an algebra for timed automata has been introduced. In this article, we introduce a syntactic characterisation of nite timed automata in terms of that process algebra. We s...
Pedro R. D'Argenio
ICCS
2004
Springer
15 years 9 months ago
Petri Nets as Executable Specifications of High-Level Timed Parallel Systems
We propose to use high-level Petri nets as a model for the semantics of high-level parallel systems. This model is known to be useful for the purpose of verification and we show t...
Franck Pommereau
131
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ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
15 years 9 months ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...