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CHI
1994
ACM
15 years 8 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
PODS
1994
ACM
138views Database» more  PODS 1994»
15 years 8 months ago
Dyn-FO: A Parallel, Dynamic Complexity Class
Traditionally, computational complexity has considered only static problems. Classical Complexity Classes such as NC, P, and NP are de ned in terms of the complexity of checking {...
Sushant Patnaik, Neil Immerman
SC
1992
ACM
15 years 8 months ago
Optimal Tracing and Replay for Debugging Message-Passing Parallel Programs
A common debugging strategy involves reexecuting a program (on a given input) over and over, each time gaining more information about bugs. Such techniques can fail on message-pas...
Robert H. B. Netzer, Barton P. Miller
127
Voted
ACSAC
2009
IEEE
15 years 8 months ago
A Network Access Control Mechanism Based on Behavior Profiles
Abstract--Current Network Access Control (NAC) technologies manage the access of new devices into a network to prevent rogue devices from attacking network hosts or services. Typic...
Vanessa Frías-Martínez, Joseph Sherr...
CF
2007
ACM
15 years 8 months ago
Fast compiler optimisation evaluation using code-feature based performance prediction
Performance tuning is an important and time consuming task which may have to be repeated for each new application and platform. Although iterative optimisation can automate this p...
Christophe Dubach, John Cavazos, Björn Franke...
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