This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
One of the major problems with participatory design is that it is extremely difficult to apply it to current developments. Software development for the mass market is one aspect o...
High-performance out-of-order processors spend a significant portion of their execution time on the incorrect program path even though they employ aggressive branch prediction al...
Onur Mutlu, Hyesoon Kim, David N. Armstrong, Yale ...
This paper proposes the idea of emulating fat-trees in overlays for multi-source multicast applications. Fat-trees are like real trees in that their branches become thicker the clo...
In this paper, techniques for optimization of net algorithms describing parallel asynchronous computations and derived from cycling and branching behavioral descriptions are prese...
Anatoly Prihozhy, Daniel Mlynek, Michail Solomenni...