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» Timed Concurrent Game Structures
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UAI
2008
15 years 6 months ago
Identifying reasoning patterns in games
We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) repres...
Dimitrios Antos, Avi Pfeffer
BMCBI
2010
98views more  BMCBI 2010»
15 years 5 months ago
Prediction of protein structural classes for low-homology sequences based on predicted secondary structure
Background: Prediction of protein structural classes (a, b, a + b and a/b) from amino acid sequences is of great importance, as it is beneficial to study protein function, regulat...
Jian-Yi Yang, Zhen-Ling Peng, Xin Chen
ATAL
2011
Springer
14 years 5 months ago
Concise characteristic function representations in coalitional games based on agent types
Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Thus, coalitional games, including Coalition Structure Generation (CSG), have been ...
Suguru Ueda, Makoto Kitaki, Atsushi Iwasaki, Makot...
SSS
2007
Springer
15 years 11 months ago
Decentralized, Connectivity-Preserving, and Cost-Effective Structured Overlay Maintenance
In this paper we present a rigorous treatment to structured overlay maintenance in decentralized peerto-peer (P2P) systems subject to various system and network failures. we prese...
Yu Chen, Wei Chen
FLOPS
2006
Springer
15 years 8 months ago
Convergence in Language Design: A Case of Lightning Striking Four Times in the Same Place
What will a definitive programming language look like? By definitive language I mean a programming language that gives good soat its level of abstraction, allowing computer science...
Peter Van Roy