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» Timed Concurrent Game Structures
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118
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MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 9 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
CHI
2009
ACM
16 years 3 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
127
Voted
APSEC
2006
IEEE
15 years 8 months ago
Secrobat: Secure and Robust Component-based Architectures
Software systems, component-based systems (CBS) in particular, have a lot of vulnerabilities that may be exploited by intruders. Companies spend much time and money to “patch”...
Artem Vorobiev, Jun Han
155
Voted
EJWCN
2010
229views more  EJWCN 2010»
14 years 9 months ago
Throughput-Efficient Dynamic Coalition Formation in Distributed Cognitive Radio Networks
We formulate the problem of distributed throughput-efficient sensing in cognitive radio (CR) networks as a dynamic coalition formation game based on a Markovian model. The propose...
Zaheer Khan, Janne J. Lehtomäki, Marian Codre...
126
Voted
AGENTS
2000
Springer
15 years 7 months ago
Adaptivity in agent-based routing for data networks
Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems MAS's in noisy environme...
David Wolpert, Sergey Kirshner, Christopher J. Mer...