Sciweavers

279 search results - page 6 / 56
» Timed Concurrent Game Structures
Sort
View
NJC
2002
109views more  NJC 2002»
14 years 9 months ago
Temporal Concurrent Constraint Programming: Denotation, Logic and Applications
The tcc model is a formalism for reactive concurrent constraint programming. We present a model of temporal concurrent constraint programming which adds to tcc the capability of mo...
Mogens Nielsen, Catuscia Palamidessi, Frank D. Val...
SOFSEM
2007
Springer
15 years 3 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
FOCS
2005
IEEE
15 years 3 months ago
Linear Lower Bounds on Real-World Implementations of Concurrent Objects
This paper proves   ¡ £ ¥ lower bounds on the time to perform a single instance of an operation in any implementation of a large class of data structures shared by £ processe...
Faith Ellen Fich, Danny Hendler, Nir Shavit
CORR
2010
Springer
101views Education» more  CORR 2010»
14 years 9 months ago
Finite Optimal Control for Time-Bounded Reachability in CTMDPs and Continuous-Time Markov Games
We establish the existence of optimal scheduling strategies for time-bounded reachability in continuous-time Markov decision processes, and of co-optimal strategies for continuous-...
Markus Rabe, Sven Schewe
102
Voted
COMAD
2008
14 years 11 months ago
Concurrency Control in Distributed MRA Index Structure
Answering aggregate queries like sum, count, min, max over regions containing moving objects is often needed for virtual world applications, real-time monitoring systems, etc. Sin...
Neha Singh, S. Sudarshan