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CHI
2009
ACM
15 years 10 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
KDD
2009
ACM
269views Data Mining» more  KDD 2009»
15 years 10 months ago
Extracting discriminative concepts for domain adaptation in text mining
One common predictive modeling challenge occurs in text mining problems is that the training data and the operational (testing) data are drawn from different underlying distributi...
Bo Chen, Wai Lam, Ivor Tsang, Tak-Lam Wong
MOBISYS
2009
ACM
15 years 10 months ago
PEIR, the personal environmental impact report, as a platform for participatory sensing systems research
PEIR, the Personal Environmental Impact Report, is a participatory sensing application that uses location data sampled from everyday mobile phones to calculate personalized estima...
Min Mun, Sasank Reddy, Katie Shilton, Nathan Yau, ...
KDD
2008
ACM
178views Data Mining» more  KDD 2008»
15 years 10 months ago
Training structural svms with kernels using sampled cuts
Discriminative training for structured outputs has found increasing applications in areas such as natural language processing, bioinformatics, information retrieval, and computer ...
Chun-Nam John Yu, Thorsten Joachims
KDD
2008
ACM
259views Data Mining» more  KDD 2008»
15 years 10 months ago
Using ghost edges for classification in sparsely labeled networks
We address the problem of classification in partially labeled networks (a.k.a. within-network classification) where observed class labels are sparse. Techniques for statistical re...
Brian Gallagher, Hanghang Tong, Tina Eliassi-Rad, ...