We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...
We study the mixing time of some Markov Chains converging to critical physical models. These models are indexed by a parameter β and there exists some critical value βc where th...
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove ...
This chapter is to provide a tutorial and pointers to results and related work on timed automata with a focus on semantical and algorithmic aspects of verification tools. We prese...
In this paper we give a symbolic concurrent semantics for network of timed automata (NTA) in terms of extended symbolic nets. Extended symbolic nets are standard occurrence nets ex...