This paper presents a novel non-flat synchronization model where the synchronization capacity of each agent is different regarding its social rank and strategy dominance. In the p...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Keepaway is a sub-problem of RoboCup Soccer Simulator in which 'the keepers' try to maintain the possession of the ball, while 'the takers' try to steal the ba...
Experiencing and expressing emotions are integral parts of our life. In the retail area of commerce, emotion plays a fundamental role. When we choose or buy a commodity, our choic...
In the last 10 years several approaches and technologies other than MAS (such as Web services and Grid computing) have emerged, with the support of the industry, providing their o...