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TOG
2002
130views more  TOG 2002»
14 years 9 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
86
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JVCIR
2007
157views more  JVCIR 2007»
14 years 9 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
VC
2008
117views more  VC 2008»
14 years 9 months ago
Adjacency-based culling for continuous collision detection
We present an efficient approach to reduce the number of elementary tests for continuous collision detection between rigid and deformable models. Our algorithm exploits the connect...
Min Tang, Sung-Eui Yoon, Dinesh Manocha
CDC
2010
IEEE
106views Control Systems» more  CDC 2010»
14 years 4 months ago
Visual feedback attitude synchronization in leader-follower type visibility structures
In this paper we consider visual feedback attitude synchronization in leader-follower type visibility structures in SE(3). We first define visual robotic networks consisting of the...
Tatsuya Ibuki, Takeshi Hatanaka, Masayuki Fujita, ...
ATAL
2009
Springer
14 years 10 months ago
Efficient physics-based planning: sampling search via non-deterministic tactics and skills
Motion planning for mobile agents, such as robots, acting in the physical world is a challenging task, which traditionally concerns safe obstacle avoidance. We are interested in p...
Stefan Zickler, Manuela M. Veloso