Sciweavers

86 search results - page 8 / 18
» Timewarp rigid body simulation
Sort
View
90
Voted
TOG
2010
124views more  TOG 2010»
14 years 4 months ago
Piles of objects
We present a method for directly modeling piles of objects in multibody simulations. Piles of objects represent some of the more interesting, but also most time-consuming portion ...
Shu-Wei Hsu, John Keyser
ICPR
2000
IEEE
15 years 10 months ago
Estimation of the Location of Joint Points of Human Body from Successive Volume Data
Recognizing structure of human body is important for modeling human motion. Human body is usually represented as an articulate model, which consists of the rigid parts and the joi...
Masaaki Iiyama, Yoshinari Kameda, Michihiko Minoh
ICRA
2005
IEEE
101views Robotics» more  ICRA 2005»
15 years 3 months ago
Near Time-optimal Constrained Trajectory Planning on Outdoor Terrain
— We present an outdoor terrain planner that finds near optimal trajectories under dynamic and kinematic constraints. The planner can find solutions in close to real time by re...
Marin Kobilarov, Gaurav S. Sukhatme
96
Voted
TVCG
2010
145views more  TVCG 2010»
14 years 7 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
ICRA
2007
IEEE
149views Robotics» more  ICRA 2007»
15 years 3 months ago
daVinci Code: A Multi-Model Simulation and Analysis Tool for Multi-Body Systems
Abstract— This paper discusses the design and current capabilities of a new software tool, dVC, capable of simulating planar systems of bodies experiencing unilateral contacts wi...
Stephen Berard, Jeffrey C. Trinkle, Binh Nguyen, B...