Sciweavers

605 search results - page 121 / 121
» To Tutor or Not to Tutor: That is the Question
Sort
View
AMAI
2000
Springer
13 years 6 months ago
A prospective on mathematics and artificial intelligence: Problem solving=Modeling+Theorem proving
This is a prospective on the research in the intersection of mathematics and artificial intelligence that I see as having been the most important over the past 10 years and that I...
Harvey J. Greenberg
SIGCSE
2002
ACM
202views Education» more  SIGCSE 2002»
13 years 6 months ago
A tutorial program for propositional logic with human/computer interactive learning
This paper describes a tutorial program that serves a double role as an educational tool and a research environment. First, it introduces students to fundamental concepts of propo...
Stacy Lukins, Alan Levicki, Jennifer Burg
ACMDIS
2010
ACM
13 years 4 months ago
Design's processional character
In this paper, we examine the ideas behind and reactions to a prototype online tool designed, in-house, for an art college's interaction design department. The web-based prot...
Laurel Swan, Diana Tanase, Alex S. Taylor
AIED
2009
Springer
13 years 4 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
CSEE
2011
Springer
12 years 9 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie