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DIGRA
2005
Springer
15 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
CVPR
1997
IEEE
15 years 1 months ago
True Multi-Image Alignment and its Application to Mosaicing and Lens Distortion Correction
Multiple images of a scene are related through 20/3D view transformations and linear and non-linear camera transformations. In all the traditional techniques to compute these tran...
Harpreet S. Sawhney, Rakesh Kumar
CVPR
2009
IEEE
16 years 4 months ago
Locally Time-Invariant models of Human Activities using Trajectories on the Grassmanian
Human activity analysis is an important problem in computer vision with applications in surveillance and summarization and indexing of consumer content. Complex human activities...
Pavan Turaga, Rama Chellappa
CVPR
2004
IEEE
15 years 11 months ago
Probabilistic Expression Analysis on Manifolds
In this paper, we propose a probabilistic videobased facial expression recognition method on manifolds. The concept of the manifold of facial expression is based on the observatio...
Ya Chang, Changbo Hu, Matthew Turk
CVPR
2006
IEEE
15 years 11 months ago
Unsupervised Bayesian Detection of Independent Motion in Crowds
While crowds of various subjects may offer applicationspecific cues to detect individuals, we demonstrate that for the general case, motion itself contains more information than p...
Gabriel J. Brostow, Roberto Cipolla