Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Multiple images of a scene are related through 20/3D view transformations and linear and non-linear camera transformations. In all the traditional techniques to compute these tran...
Human activity analysis is an important problem in computer
vision with applications in surveillance and summarization
and indexing of consumer content. Complex human
activities...
In this paper, we propose a probabilistic videobased facial expression recognition method on manifolds. The concept of the manifold of facial expression is based on the observatio...
While crowds of various subjects may offer applicationspecific cues to detect individuals, we demonstrate that for the general case, motion itself contains more information than p...