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ICALT
2006
IEEE
15 years 4 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
WMTE
2006
IEEE
15 years 4 months ago
A Framework for Interoperability with VLEs for Large Scale Deployment of Mobile Learning
The diversity of mobile devices and their limitations have raised many challenges for the actual deployment of mobile learning across institutions. The main objective of this work...
Fatma Elsayed Meawad, Geneen Stubbs
CSCW
2006
ACM
15 years 4 months ago
Going with the flow: email awareness and task management
Email use in the context of everyday work practices, or email flow, has not been heavily studied. We present the results of a pair of studies examining how users interlace email w...
Nelson Siu, Lee Iverson, Anthony Tang
CIG
2005
IEEE
15 years 3 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
ICMCS
2005
IEEE
134views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Hidden Markov Model Based Characterization of Content Access Patterns in an e-Learning Environment
: Personalized Education (PE) emphasizes the importance of individual differences in learning. To deliver personalized e-learning services and content, PE encompasses the abilities...
Apple W. P. Fok, H. S. Wong, Y. S. Chen