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ICAC
2008
IEEE
15 years 4 months ago
Digital Evolution of Behavioral Models for Autonomic Systems
We describe an automated method to generating models of an autonomic system. Specifically, we generate UML state diagrams for a set of interacting objects, including the extensio...
Heather Goldsby, Betty H. C. Cheng, Philip K. McKi...
GECCO
2007
Springer
175views Optimization» more  GECCO 2007»
15 years 4 months ago
An evolutionary multiobjective approach to design highly non-linear Boolean functions
The proliferation of all kinds of devices with different security requirements and constraints, and the arms-race nature of the security problem are increasingly demanding the de...
Hernán E. Aguirre, Hiroyuki Okazaki, Yasush...
ICRA
2006
IEEE
107views Robotics» more  ICRA 2006»
15 years 4 months ago
Improving Telerobotic Touch via High-frequency Acceleration Matching
— Humans rely on information-laden high-frequency accelerations in addition to quasi-static forces when interacting with objects via a handheld tool. Telerobotic systems have tra...
Katherine J. Kuchenbecker, Günter Niemeyer
MTV
2005
IEEE
128views Hardware» more  MTV 2005»
15 years 3 months ago
Automated Extraction of Structural Information from SystemC-based IP for Validation
The increasing complexity and size of system level design models introduces a difficult challenge for validating them. Hence, in most industries, design validation takes a large p...
David Berner, Hiren D. Patel, Deepak Mathaikutty, ...
DIGRA
2005
Springer
15 years 3 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean