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» Tools for Heterogeneous Network Computing
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FDG
2009
ACM
15 years 6 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
NOMS
2006
IEEE
169views Communications» more  NOMS 2006»
15 years 8 months ago
Real-Time Measurement of End-to-End Available Bandwidth using Kalman Filtering
—This paper presents a new method, BART (Bandwidth Available in Real-Time), for estimating the end-toend available bandwidth over a network path. It estimates bandwidth quasi-con...
Svante Ekelin, Martin Nilsson, Erik Hartikainen, A...
INFORMS
1998
142views more  INFORMS 1998»
15 years 1 months ago
Distributed State Space Generation of Discrete-State Stochastic Models
High-level formalisms such as stochastic Petri nets can be used to model complex systems. Analysis of logical and numerical properties of these models often requires the generatio...
Gianfranco Ciardo, Joshua Gluckman, David M. Nicol
ICWE
2003
Springer
15 years 7 months ago
Semi-automatic Assessment Process in a Ubiquitous Environment for Language Learning
This work presents a research on the methods and mechanisms necessary to bring the Information and Communication Technologies in the traditional classroom. This will be achieved by...
Maximiliano Paredes, Manuel Ortega, Pedro P. S&aac...
ICSOC
2010
Springer
15 years 13 days ago
A Programmble Fault Injection Testbed Generator for SOA
In this demo paper we present the prototype of our fault injection testbed generator. Our tool empowers engineers to generate emulated SOA environments and to program fault injecti...
Lukasz Juszczyk, Schahram Dustdar