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ITS
2000
Springer
93views Multimedia» more  ITS 2000»
15 years 5 months ago
Training Teams with Collaborative Agents
Training teams is an activity that is expensive, time-consuming, hazardous in some cases, and can be limited by availability of equipment and personnel. In team training, the focus...
Michael S. Miller, Jianwen Yin, Richard A. Volz, T...
121
Voted
PAKDD
2000
ACM
128views Data Mining» more  PAKDD 2000»
15 years 5 months ago
A Comparative Study of Classification Based Personal E-mail Filtering
This paper addresses personal E-mail filtering by casting it in the framework of text classification. Modeled as semi-structured documents, Email messages consist of a set of field...
Yanlei Diao, Hongjun Lu, Dekai Wu
LICS
1997
IEEE
15 years 5 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
DBPL
1991
Springer
66views Database» more  DBPL 1991»
15 years 5 months ago
Rationale and Design of BULK
BULK is a very-high-level persistent programming language and environment for prototyping and implementing database applications. BULK provides sets and sequences as primitive typ...
Steve Rozen, Dennis Shasha
CSE
2009
IEEE
15 years 5 months ago
A Comparative Study of Blocking Storage Methods for Sparse Matrices on Multicore Architectures
Sparse Matrix-Vector multiplication (SpMV) is a very challenging computational kernel, since its performance depends greatly on both the input matrix and the underlying architectur...
Vasileios Karakasis, Georgios I. Goumas, Nectarios...