In this paper, we describe design motivations and experience with a visual language that treats the architecture of a reactive system as a composition of small, asynchronous softw...
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Communication structure is a way of improving the effectiveness of group communications by coordinating group members’ individual efforts. This study investigates the use of Del...
We consider iterative algorithms of the form z := f(z), executed by a parallel or distributed computing system. We focus on asynchronous implementations whereby each processor ite...
We describe thedesign of a high performance asynchronous SCSI Small Computer Systems Interface controller data path and the associated control circuits. The data path is an asyn...