Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
This paper presents a Markov Random Field (MRF)-based approach for depth map super-resolution and enhancement. Given a low-resolution or moderate quality depth map, we study the p...
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Usually changes in remote sensing images go along with the appearance or disappearance of some edges. In addition, pixels located along the edges are likely to weakly influenced b...