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CGF
2002
127views more  CGF 2002»
14 years 9 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn
TOG
2002
125views more  TOG 2002»
14 years 9 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
ICASSP
2011
IEEE
14 years 1 months ago
A revisit to MRF-based depth map super-resolution and enhancement
This paper presents a Markov Random Field (MRF)-based approach for depth map super-resolution and enhancement. Given a low-resolution or moderate quality depth map, we study the p...
Jiangbo Lu, Dongbo Min, Ramanpreet Singh Pahwa, Mi...
SIGGRAPH
1994
ACM
15 years 1 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
ICPR
2008
IEEE
15 years 11 months ago
Change detection based on adaptive Markov Random Fields
Usually changes in remote sensing images go along with the appearance or disappearance of some edges. In addition, pixels located along the edges are likely to weakly influenced b...
Chunlei Huo, Hanqing Lu, Jian Cheng, Keming Chen, ...