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SIGGRAPH
2000
ACM
15 years 2 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
70
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AFRIGRAPH
2006
ACM
15 years 3 months ago
Volumetric high dynamic range windowing for better data representation
Volume data is usually generated by measuring devices (eg. CT scanners, MRI scanners), mathematical functions (eg., Marschner/Lobb function), or by simulations. While all these so...
Dirk Bartz, Benjamin Schnaidt, Jirko Cernik, Ludwi...
ICASSP
2007
IEEE
15 years 4 months ago
Shot Classification of Basketball Videos and its Application in Shooting Position Extraction
In this paper, we propose a system that can automatically segment a basketball video into several clips on the basis of a GOP-based scene change detection method. The length of ea...
Ming-Chun Tien, Hua-Tsung Chen, Yi-Wen Chen, Ming-...
FGR
2004
IEEE
230views Biometrics» more  FGR 2004»
15 years 1 months ago
Tracking Humans using Prior and Learned Representations of Shape and Appearance
Tracking a moving person is challenging because a person's appearance in images changes significantly due to articulation, viewpoint changes, and lighting variation across a ...
Jongwoo Lim, David J. Kriegman
CGF
2002
107views more  CGF 2002»
14 years 9 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay