We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual graph of a semiregular, multi-resolution, tetrahedral mesh. Our method does not ass...
Sudipta N. Sinha, Philippos Mordohai, Marc Pollefe...
Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
Surface matching is fundamental to shape computing and various downstream applications. This paper develops a powerful pants decomposition framework for computing maps between sur...
In this paper we investigate how certain results related to the HananiTutte theorem can be extended from the plane to surfaces. We give a simple topological proof that the weak Ha...
Michael J. Pelsmajer, Marcus Schaefer, Daniel Stef...
We investigate the regularization of Moore's singularities by surface tension in the evolution of vortex sheets and its dependence on Weber number (which is inversely proport...