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» Topological Evolution of Surfaces
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ICCV
2007
IEEE
15 years 4 months ago
Scale-Dependent 3D Geometric Features
Three-dimensional geometric data play fundamental roles in many computer vision applications. However, their scale-dependent nature, i.e. the relative variation in the spatial ext...
John Novatnack, Ko Nishino
AFRIGRAPH
2010
ACM
15 years 3 months ago
Adaptive LOD editing of quad meshes
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
Daniele Panozzo, Enrico Puppo
TVCG
2008
114views more  TVCG 2008»
14 years 10 months ago
Interactive Rendering of Dynamic Geometry
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Federico Ponchio, Kai Hormann
TOG
2002
105views more  TOG 2002»
14 years 9 months ago
Painting and rendering textures on unparameterized models
This paper presents a solution for texture mapping unparameterized models. The quality of a texture on a model is often limited by the model's parameterization into a 2D text...
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon...
INFOCOM
2012
IEEE
13 years 13 days ago
Scalable routing in 3D high genus sensor networks using graph embedding
—We study scalable routing for a sensor network deployed in complicated 3D settings such as underground tunnels in gas system or water system. The nodes are in general 3D space b...
Xiaokang Yu, Xiaotian Yin, Wei Han, Jie Gao, Xianf...