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SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
15 years 6 months ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno
111
Voted
CGF
2010
132views more  CGF 2010»
15 years 24 days ago
Hybrid Booleans
In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...
Darko Pavic, Marcel Campen, Leif Kobbelt
VISUALIZATION
2005
IEEE
15 years 6 months ago
Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds
This paper presents a novel approach for surface reconstruction from point clouds. The proposed technique is general in the sense that it naturally handles both manifold and non-m...
Jianning Wang, Manuel M. Oliveira, Arie E. Kaufman
GMP
2006
IEEE
120views Solid Modeling» more  GMP 2006»
15 years 6 months ago
Spectral Sequencing Based on Graph Distance
The construction of linear mesh layouts has found various applications, such as implicit mesh filtering and mesh streaming, where a variety of layout quality criteria, e.g., span ...
Rong Liu, Hao Zhang 0002, Oliver van Kaick
130
Voted
TVCG
2008
114views more  TVCG 2008»
15 years 18 days ago
Interactive Rendering of Dynamic Geometry
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
Federico Ponchio, Kai Hormann