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EUROGRAPHICS
2010
Eurographics
15 years 8 months ago
Practical quad mesh simplification
n this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. T...
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniel...
92
Voted
VMV
2001
91views Visualization» more  VMV 2001»
15 years 2 months ago
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes
When using triangle meshes in numerical simulations or other sophisticated downstream applications, we have to guarantee that no degenerate faces are present since they have, e.g....
Mario Botsch, Leif Kobbelt
CGF
2011
14 years 4 months ago
SQuad: Compact Representation for Triangle Meshes
The SQuad data structure represents the connectivity of a triangle mesh by its “S table” of about 2 rpt (integer references per triangle). Yet it allows for a simple implement...
Topraj Gurung, Daniel E. Laney, Peter Lindstrom, J...
3DPVT
2002
IEEE
145views Visualization» more  3DPVT 2002»
15 years 5 months ago
Multiresolution Distance Volumes for Progressive Surface Compression
We present a surface compression method that stores surfaces as wavelet-compressed signed-distance volumes. Our approach enables the representation of surfaces with complex topolo...
Daniel E. Laney, Martin Bertram, Mark A. Duchainea...
77
Voted
CGF
2008
85views more  CGF 2008»
15 years 27 days ago
Stylized Vector Art from 3D Models with Region Support
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled region...
Elmar Eisemann, Holger Winnemöller, John C. H...