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AIIDE
2006
15 years 1 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
AI
2010
Springer
14 years 12 months ago
Kernel functions for case-based planning
Case-based planning can take advantage of former problem-solving experiences by storing in a plan library previously generated plans that can be reused to solve similar planning p...
Ivan Serina
103
Voted
BMCBI
2010
144views more  BMCBI 2010»
14 years 12 months ago
Graph-based clustering and characterization of repetitive sequences in next-generation sequencing data
Background: The investigation of plant genome structure and evolution requires comprehensive characterization of repetitive sequences that make up the majority of higher plant nuc...
Petr Novák, Pavel Neumann, Jirí Maca...
BMCBI
2007
179views more  BMCBI 2007»
14 years 12 months ago
Automated smoother for the numerical decoupling of dynamics models
Background: Structure identification of dynamic models for complex biological systems is the cornerstone of their reverse engineering. Biochemical Systems Theory (BST) offers a pa...
Marco Vilela, Carlos Cristiano H. Borges, Susana V...
JAIR
2006
90views more  JAIR 2006»
14 years 11 months ago
Engineering Benchmarks for Planning: the Domains Used in the Deterministic Part of IPC-4
In a field of research about general reasoning mechanisms, it is essential to have appropriate benchmarks. Ideally, the benchmarks should reflect possible applications of the deve...
Jörg Hoffmann, Stefan Edelkamp, Sylvie Thi&ea...