This paper explores the emerging paradigm of business-driven development, which presupposes a methodology for developing IT solutions that directly satisfy business requirements a...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
We present a simple yet effective method for modeling of object decomposition under combustion. A separate simulation models the flame production and generates heat from a combust...