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SI3D
2006
ACM
15 years 5 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
SIGGRAPH
2010
ACM
15 years 4 months ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
SIGGRAPH
2010
ACM
15 years 3 months ago
Star-contours for efficient hierarchical self-collision detection
Collision detection is a problem that has often been addressed efficiently with the use of hierarchical culling data structures. In the subproblem of self-collision detection for ...
Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. ...
IMR
2000
Springer
15 years 3 months ago
An Angle-Based Approach to Two-Dimensional Mesh Smoothing
We present an effective and easy-to-implement angle-based smoothing scheme for triangular, quadrilateral and tri-quad mixed meshes. For each mesh node our algorithm compares all t...
Tian Zhou, Kenji Shimada
97
Voted
EOR
2010
178views more  EOR 2010»
14 years 11 months ago
Facility location problems in the plane based on reverse nearest neighbor queries
For a finite set of points S, the (monochromatic) Reverse Nearest Neighbor (RNN) rule associates with any query point q the subset of points in S that have q as its nearest neighb...
Sergio Cabello, José Miguel Díaz-B&a...