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56
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APAL
2010
73views more  APAL 2010»
14 years 10 months ago
Totality in arena games
Pierre Clairambault, Russ Harmer
54
Voted
ATVA
2010
Springer
148views Hardware» more  ATVA 2010»
14 years 11 months ago
GAVS: Game Arena Visualization and Synthesis
Chih-Hong Cheng, Christian Buckl, Michael Luttenbe...
80
Voted
CIG
2006
IEEE
15 years 4 months ago
Voronoi game on graphs and its complexity
The Voronoi game is a two-person game which is a model for a competitive facility location. The game is done on a continuous domain, and only two special cases (1-dimensional case ...
Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara
83
Voted
CACM
2002
106views more  CACM 2002»
14 years 10 months ago
Testing and demonstrating context-aware services with Quake III Arena
Developers of context-aware services, i.e. services that make use of sensory information from the environment of their users, often find testing and demonstrating services to be di...
Markus Bylund, Fredrik Espinoza
77
Voted
LICS
2007
IEEE
15 years 4 months ago
Resource modalities in game semantics
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is...
Paul-André Melliès, Nicolas Tabareau