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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
14 years 8 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
PERVASIVE
2005
Springer
15 years 3 months ago
Camera Phones with Pen Input as Annotation Devices
This paper explores the use of camera phones with pen input as a platform for generating digital annotations to realworld objects. We analyze the client-side requirements for a ge...
Michael Rohs, Christof Roduner
92
Voted
INFOCOM
2011
IEEE
14 years 1 months ago
Networking low-power energy harvesting devices: Measurements and algorithms
—Recent advances in energy harvesting materials and ultra-low-power communications will soon enable the realization of networks composed of energy harvesting devices. These devic...
Maria Gorlatova, Aya Wallwater, Gil Zussman
ISWC
1999
IEEE
15 years 1 months ago
The WristCam as Input Device
We show how images of a user's hand from a video camera attached to the underside of the wrist can be processed to yield finger movement information. Discrete (and discreet) ...
Andrew Vardy, John A. Robinson, Li-Te Cheng