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VIIP
2001
14 years 11 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
VISSYM
2004
14 years 11 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...
WSC
2000
14 years 11 months ago
Tire model for simulations of vehicle motion on high and low friction road surfaces
An on-road analytical tire model has been developed to predict tire forces and moments at the tire/road interface. The model is computationally efficient and it only requires a li...
James Lacombe
ACMACE
2009
ACM
14 years 11 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
CIIA
2009
14 years 11 months ago
Sharing and Protecting Networked Digital Life Memories
The increasing power of computers, increasing capacity of digital memory and wider availability of a great variety of input devices such as cameras and video recorders, has resulte...
Madjid Merabti