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CONEXT
2005
ACM
15 years 1 months ago
TIE breaking: tunable interdomain egress selection
— The separation of intradomain and interdomain routing has been a key feature of the Internet’s routing architecture from the early days of the ARPAnet. However, the appropria...
Renata Teixeira, Timothy G. Griffin, Mauricio G. C...
WIOPT
2010
IEEE
14 years 10 months ago
Low complexity algorithms for relay selection and power control in interference-limited environments
Abstract—We consider an interference-limited wireless network, where multiple source-destination pairs compete for the same pool of relay nodes. In an attempt to maximize the sum...
Lazaros Gkatzikis, Iordanis Koutsopoulos
VRCAI
2009
ACM
15 years 6 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
UMUAI
2010
136views more  UMUAI 2010»
14 years 10 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
GECCO
2003
Springer
15 years 5 months ago
Coarse-Graining in Genetic Algorithms: Some Issues and Examples
Following the work of Stephens and coworkers on the coarse-grained dynamics of genetic systems, we work towards a possible generalisation in the context of genetic algorithms, givi...
Andrés Aguilar Contreras, Jonathan E. Rowe,...