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» Toward Quality-Driven Development of 3D Computer Games
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CGF
2011
14 years 1 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
ICIDS
2010
Springer
14 years 7 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
CHI
2009
ACM
15 years 10 months ago
The VoiceBot: a voice controlled robot arm
We present a system whereby the human voice may specify continuous control signals to manipulate a simulated 2D robotic arm and a real 3D robotic arm. Our goal is to move towards ...
Brandi House, Jonathan Malkin, Jeff Bilmes
ACMACE
2005
ACM
15 years 3 months ago
Towards a cinematically enhanced narrative
This paper describes the automatic creation of simple cinematic scenes and events that use film language (FL) as the basis for the creation of a visual story, aiming to improve it...
Alejandro Ramírez
SC
2000
ACM
15 years 1 months ago
Parallel Unsteady Turbo-Pump Simulations For Liquid Rocket Engines
This paper reports the progress being made towards complete turbo-pump simulation capability for liquid rocket engines. The Space Shuttle Main Engine (SSME) turbo-pump impeller is...
Cetin C. Kiris, Dochan Kwak, William Chan