Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
We investigated the impact of path complexity on brain dynamics of subjects who preferentially use an egocentric (Turners) or an allocentric (Nonturners) reference frame during spa...
This research began with a preliminary exploratory study that observed the relationship between the facial expressions of three human lecturers in a real academic lecture theatre a...
Tilt perception through a haptic human system interface is experimentally investigated. Tactile feedback is provided by vibration motors and proprioceptive feedback by the Cybergr...
Franziska K. B. Freyberger, Martin Kuschel, Bertho...