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133
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CVGIP
2006
106views more  CVGIP 2006»
15 years 3 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
144
Voted
TOG
2002
167views more  TOG 2002»
15 years 3 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
121
Voted
SPATIALCOGNITION
2010
Springer
15 years 2 months ago
Human EEG Correlates of Spatial Navigation within Egocentric and Allocentric Reference Frames
We investigated the impact of path complexity on brain dynamics of subjects who preferentially use an egocentric (Turners) or an allocentric (Nonturners) reference frame during spa...
Markus Plank, Hermann J. Müller, Julie Onton,...
137
Voted
IJVR
2008
135views more  IJVR 2008»
15 years 3 months ago
Employing Virtual Lecturers' Facial Expressions in Virtual Educational Environments
This research began with a preliminary exploratory study that observed the relationship between the facial expressions of three human lecturers in a real academic lecture theatre a...
G. Theonas, D. Hobbs, D. Rigas
100
Voted
HAPTICS
2007
IEEE
15 years 10 months ago
Tilt Perception by Constant Tactile and Constant Proprioceptive Feedback through a Human System Interface
Tilt perception through a haptic human system interface is experimentally investigated. Tactile feedback is provided by vibration motors and proprioceptive feedback by the Cybergr...
Franziska K. B. Freyberger, Martin Kuschel, Bertho...