This study examines the working memory systems involved in human wayfinding. In the learning phase 24 participants learned two routes in a novel photorealistic virtual environment...
Tobias Meilinger, Markus Knauff, Heinrich H. B&uum...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Virtual human research has often modeled nonverbal behaviors based on the findings of psychological research. In recent years, however, there have been growing efforts to use auto...
To reduce the semantic gap between low-level visual features and the richness of human semantics, this paper proposes new algorithms, by virtue of the combined camera motion descri...
— We introduce a method based on support vector machines which can detect opening and closing actions of the human thumb, index finger, and other fingers recorded via surface E...