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COGSCI
2008
81views more  COGSCI 2008»
15 years 4 months ago
Working Memory in Wayfinding - A Dual Task Experiment in a Virtual City
This study examines the working memory systems involved in human wayfinding. In the learning phase 24 participants learned two routes in a novel photorealistic virtual environment...
Tobias Meilinger, Markus Knauff, Heinrich H. B&uum...
ACMACE
2007
ACM
15 years 8 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ATAL
2010
Springer
15 years 4 months ago
Evaluating models of speaker head nods for virtual agents
Virtual human research has often modeled nonverbal behaviors based on the findings of psychological research. In recent years, however, there have been growing efforts to use auto...
Jina Lee, Zhiyang Wang, Stacy Marsella
SAMT
2007
Springer
113views Multimedia» more  SAMT 2007»
15 years 10 months ago
Camera Motion Analysis Towards Semantic-Based Video Retrieval in Compressed Domain
To reduce the semantic gap between low-level visual features and the richness of human semantics, this paper proposes new algorithms, by virtue of the combined camera motion descri...
Ying Weng, Jianmin Jiang
ICRA
2006
IEEE
100views Robotics» more  ICRA 2006»
15 years 10 months ago
Learning EMG Control of a Robotic Hand: Towards Active Prostheses
— We introduce a method based on support vector machines which can detect opening and closing actions of the human thumb, index finger, and other fingers recorded via surface E...
Sebastian Bitzer, P. Patrick van der Smagt